![]() ![]() Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.Īdjusted environmental fog to increase contrast, improving visibility.ĭecreased grime on windows of the Lodge to improve clarity.ĭecreased headshot damage multiplier from 1.4x to 1.3x.ĭecreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x. Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements. XP requirements in the Progression menu will no longer display as negative values under certain conditions.Īttachments that are incompatible with the current selection can no longer be equipped to a Weapon. Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus. Today’s update includes UI modifications to reflect this previously-implemented change. ![]() ![]() Wins will now progress Armory Unlocks without first completing Daily Challenges. Resolved a crash that could occur while viewing Weapon Challenges.Ĭlosed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.Īddressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.ĭragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.Īddressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.Īdjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments. Incoming explosive damage is now properly clamped at 80% of the player’s maximum health. Sliding near a bombsite will no longer allow players to Plant or Defuse from further away than intended. Relocated a spawn point that placed players outside of the playable area. Improved progression tracking for several kill-based Challenges.Īdded missing name for Daily Challenge progression in the Notifications tray.Īdjusted initial spawns in Free-for-All game modes to prevent players from spawning on each other’s line of sight.Īddressed an exploit that allowed players to exit the playable area near the Maintenance Yard.Īdded spawn points to the Cargo area to prevent Defenders from being killed shortly after respawning. View Weapon Mastery button in the Weapon Customization menu will now reflect Handgun Mastery completion.Īddressed an issue that caused the HUD to be visible in Hardcore game modes.Īddressed an exploit that allowed players to appear in the prone animation while sprinting. ![]() Loadouts will no longer appear to have placeholder items selected after transitioning from MWZ to Multiplayer menus. Players will no longer be kicked back to the Play tab after attempting to equip a Weapon via the Battle Pass menu. Multiplayer UIXĮquipping Attachments to Weapons in Private Matches will now properly save to the Loadout after returning to the Main Menu. Until these changes can be released to all players, these items will be unavailable to equip in MWIII. Gaia and Gaia BlackCell Operator Skins for Nova have been temporarily disabled.Īdjustments to improve the visibility of the Gaia Operator Skins are underway. ![]()
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